Playstation Eye Mac Driver

Playstation Eye Mac Driver
Developer Bigboss (aka psxdev) has released PS4EyECam driver, as you might expect from the title this driver allows you to use your PS4 EyE Camera on both the PC and MAC platforms. There is still a number of things the developer wants to add to this impressive release. View all the information about this new release below.
  1. I've been trying to use 2 Ps3 Eye Cams for a hand and face cam. It will be nice to have an option to do dual cameras on this application. When I use obs with 2 CL-Eye Tests open, obs can only recognize one window capture. An reply will be nice and updates on this driver.
  2. On Linux, cv::VideoCapture can use the PS3 Eye via the standard Video4Linux drivers. On Windows and Mac, cv::VideoCapture cannot use the PS3 Eye. You will need to capture frames from the Eye using some other camera SDK, such as: PS3EYEDriver - This works with Windows and Mac. It is free but probably subject to GPL because it contains some code.

Ps3 eye driver free download - HP DesignJet 2500CP PS3 and 3500CP PS3 PostScript Driver, Apple Mac OS Update 8.6, Apple Mac OS Update 9.0.4, and many more programs.


PS4EYECam released
I had released the first public version of PS4EYECam driver. You can get full information in my PS4EYECam repository
It is the first public driver for PlayStation 4 Camera licensed under gpl. I have free afternoons availables if someone is interested to offer me a partial job :P Enjoy and remember the best is yet to come....​

What is PS4EYECam?
  • PS4EYECam is a Sony PlayStation 4 Camera driver implementation reference.
  • The driver is using libusb to handle USB communications.
  • Part of code was based on PS3EYEDriver.
  • Payload parsing stuff parts from Linux kernel source(gspca).
  • UVC video control from libuvc.
  • Boot and initialization from dumped PlayStation 4 Camera firmware ps4eye.
  • Other parts and research based on my experience adding support for different usb devices for Sony PlayStation 2 and Sony PlayStation 3 consoles (ps2eyetoy.irx,ps2mic.irx,ps3kinect.sprx,etc)

Supported Platforms
  • PS4EYECam is a USB 3 device and it is using libusb so it can be ported to all platforms supported by libusb and with USB 3 controllers.
  • Implementation reference was done in OSX Mavericks and i only tested it on this platform.

TO-DO List

  • Identify uknown1, unknown2 and unknown3 formats
  • Identify correct format to depth frame. Sample only use threshold values to display results in rgb
  • Port driver to other platforms (linux , windows, ...)
  • Cinder is only supported by osx and windows. An openframework sample can be done easily and it is multiplatform
  • Fix, improve , incorporate new features
  • If someone has ov580 datasheet contact with me please

Contacts
  • You can follow and contact me on twitter @psxdev
Additional Information found: via github.com/bigboss-ps3dev/PS4EYECam/
Eye
Source: http://bigboss-eyetoy.blogspot.co.uk/2014/09/ps4eyecam-released.htmlPlaystation
  • Github: https://github.com/bigboss-ps3dev/PS4EYECam/



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Developer Bigboss (aka psxdev) has released PS4EyECam driver, as you might expect from the title this driver allows you to use your PS4 EyE Camera on both the PC and MAC platforms. There is still a number of things the developer wants to add to this impressive release. View all the information about this new release below.

PS4EYECam released
I had released the first public version of PS4EYECam driver. You can get full information in my PS4EYECam repository
It is the first public driver for PlayStation 4 Camera licensed under gpl. I have free afternoons availables if someone is interested to offer me a partial job :P Enjoy and remember the best is yet to come....​

Playstation Eye Camera Pc

DriverWhat is PS4EYECam?
  • PS4EYECam is a Sony PlayStation 4 Camera driver implementation reference.
  • The driver is using libusb to handle USB communications.
  • Part of code was based on PS3EYEDriver.
  • Payload parsing stuff parts from Linux kernel source(gspca).
  • UVC video control from libuvc.
  • Boot and initialization from dumped PlayStation 4 Camera firmware ps4eye.
  • Other parts and research based on my experience adding support for different usb devices for Sony PlayStation 2 and Sony PlayStation 3 consoles (ps2eyetoy.irx,ps2mic.irx,ps3kinect.sprx,etc)

Supported Platforms
  • PS4EYECam is a USB 3 device and it is using libusb so it can be ported to all platforms supported by libusb and with USB 3 controllers.
  • Implementation reference was done in OSX Mavericks and i only tested it on this platform.

TO-DO List

  • Identify uknown1, unknown2 and unknown3 formats
  • Identify correct format to depth frame. Sample only use threshold values to display results in rgb
  • Port driver to other platforms (linux , windows, ...)
  • Cinder is only supported by osx and windows. An openframework sample can be done easily and it is multiplatform
  • Fix, improve , incorporate new features
  • If someone has ov580 datasheet contact with me please

Contacts
  • You can follow and contact me on twitter @psxdev
Additional Information found: via github.com/bigboss-ps3dev/PS4EYECam/

Source: http://bigboss-eyetoy.blogspot.co.uk/2014/09/ps4eyecam-released.html
  • Github: https://github.com/bigboss-ps3dev/PS4EYECam/

Ps3 Eye Driver Mac Os X




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