Rome Barbarian Invasion Cheat Codes

Rome Total War Create Unit Cheats 4; Rome: Total War Barbarian Invasion Cheats For PC. Family member traits. Download lego batman 3. When in game press the key, and enter the codes (replacing the words character name with your character's name). The following cheats needs to be entered by pressing and typing addmoney x (replace x with the amount), Rome: Total War Barbarian Invasion PC. Get the latest Rome Total War Barbarian Invasion cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play!



  • Easy wins in campaign

First: Be Saxons because its the only faction i tested with. Ok get half sea raiders and half saxon keels charge in with raiders and kill the remains with your keels its very simple(if it doesnt work try better units like chosen axes and wahteve is afer raiders in unit list.)
  • Modify money , soldier's weaponry and more

Firstly, note that this is not a cheat but a system files change. Go to program files/Activision/BI/Data/world/maps/campaign/imperial_campaign. There you should find a text file called 'descr_strat.txt'. I would advise you to copy it to a safe place before proceding. After you have a back up file of it, Open this file (the prototype one, not the back up one!). There you should see some factions categorised in playable, unlockable and unplayable. If you want
Barbarianto play with one of these factions, cut it and paste it under 'Playable' and it should be allright. Remember when you do this, try to make the files look 'as was' sp that there are no spaces. That could lead to a crash to your program.
If you want to change a faction's money or troops exp wpns and armor, in descr_strat.txt, you can find all the faction's info and change it . For example, after the list of the playable unlockable and unplayable factions, follows a big list of resources. After this list, there is a faction( i dont remember which one). Select the money of the faction, erase them completely (only the numbers) and type 9999999999 . That should bring you unlimited money. Watch it, if you type more than 10 numbers, denary may go, minus. Submitted by VasilisVlaserosInvasion
  • Various Codes

First push the ~ ( tilde ) key, and then enter one of the following codes:
Code - Effect
Rome Barbarian Invasion Cheat Codesadd_money 20000 - get 20000 denari
create_unit [settlement/character] [unit ID] [amount] [exp/armor/weapon] - Create unit with given stats
give_trait [character] [trait] [number] - Given character gets given trait at indicated level
process_cq cityname - Complete all buildings in queue in 1 turn
toggle fow - Toggle fog of war on and off
  • Get exclusive Rome: Total War Barbarian Invasion trainers and cheats at Cheat Happens

Get exclusive Rome: Total War Barbarian Invasion trainers and cheats at Cheat Happens.


KNOW SOMETHING WE DON'T?

You can submit new cheats for this game and help our users gain an edge.
Print This Page

What is CelebrityGamerZ?
Review
Cheat Codes

Rome Barbarian Invasion Units

While playing a game, press ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
Increase money by 20,000 [Note]add_money 20000
10% cheaper units in campaign modegamestop or bestbuy
40% bigger elephants in campaign modeoliphaunt
Walls fall down in siege in battle map modejericho
Add population to indicated cityadd_population [city name] [number]
Toggle fog of wartoggle_fow
Give character the trait at indicated levelgive_trait [character] [trait] [number]
Complete all building in construction queue;
can only be used once
process_cq [city name]
Complete all military units in recruitment
queue; can only be used once
process_rq [city name]
Display help for desired command[command]?
Attacker or defender automatically wins
next auto resolved battle
auto_win [attacker defender]
Creates a unit in the selected settlement or
characters army with the stats you input
create_unit [settlement or character] [unit ID]
[amount] [exp or armor or weapon]
Lists all traitslist_traits
Move indicated character to desired
coordinates
move_character [name] [x,y]
Give points for indicated character's traitgive_trait_points [character] [trait] [number]
Force opponent to accept diplomatic
proposal
force_diplomacy [accept decline off]
General invincibile in combatinvulnerable_general [character]
Changes datedate [year]
Kill indicated characterkill_character [character]
Change seasonseason [summer winter]
Capture indicated city capture_settlement [city name]
Toggle strategy map coastline displaytoggle_coastlines
Toggle tabbed output window displaytoggle_tow
Toggle camera restrictionstoggle_restrictcam
Toggle underlaytoggle_underlay
Toggle overlaytoggle_overlay
Toggle everyone's spying ability to
perfect and infinite range
toggle_perfect_spy
Toggle building debug modebuilding_debug
Toggle display of simple performance
times of game update vs. display
perf_times
Toggle message collation (sets all
factions)
message_collation_set
Toggle show all messages to all
factions
show_all_messages
Toggle display of campaign map
flowing water
toggle_flowing_water
Toggle display of network statsnw_stats
Toggle pr modetoggle_pr
Give character an ancillarygive_ancillary
Reset character to start of turn settingscharacter_reset
Show cursor position and region IDshow_cursorstat
Toggle the terrain to display various data
sets; no parameter resets to normal
toggle_terrain
Give character points for traitgive_trait_points
List all available ancillarieslist_ancillaries
Give the character movement pointsmp [value]
List all characters in the world or those
belonging to a faction
list_characters
Show landing positions available to the AI
from a given region; default hides them
show_landings
Apply filter to world map coastlines filter_coastlines
Set health of building of the specified type
in a settlement
set_building_health [value]
Set maximum speed of turn processing
during AI round
ai_turn_speed [value]
Set aerial map overlay depth bias for
minimum zoom
amdb_min [value]
Set aerial map overlay depth bias for
maximum zoom
amdb_max [value]
Set aerial map overlay offset towards
camera
amdb_offset [value]
Zoom to specified aerial map zoomzoom [value]
Set denominator of the faction ranking graph
interval (calculated as number_of_turns divided
by denominator); if 0, then denominator will be
set to number_of_turns for an interval of 1
set_ranking_interval [value]
Regenerate radarregenerate_radar
Adjust sea bed to specified heightadjust_sea_bed [value]
Reload all vertex shadersreload_shaders
Reload all texturesreload_textures
Fire toggle_game_update [mt toggle reload int]
Force display reset cyclereset_display
Set diplomatic stance between the two
factions
diplomatic_stance [value]
Add all ancillary to the character info
display
test_ancillary_localisation
Ignite all piggy winksburn_piggies_burn
Test the event message specified in
descr_event_enums.txt
test_message
Display defensive terrain featuresshow_terrain_lines
Clear all stacked messagesclear_messages
List all units in an armylist_units
Show victory message for faction
for short or long campaign
victory
Trigger advicetrigger_advice
Damage wall of settlementdamage_wall [none gate breach]
Open victory scroll declaring that
the given faction is the victor
test_victory_scroll
Trigger unit upgrade effectupgrade_effect
Force local player's alliance to win the
battle
force_battle_victory
Force local player's alliance to lose the
battle
force_battle_defeat
Output positions of all units in the battle
to the specified file
output_unit_positions [filename]
Show all valid processed paths in
pathfinder
show_battle_paths
Show all valid processed paths in
pathfinder for specific unit given a unit ID
show_battle_paths_for_unit [value]
Show the street plan for the settlement show_battle_street_plan
Display a marker at x, y for t secondsshow_battle_marker [value]
Display a circle at x, y of r radius
for t seconds
show_battle_circle [value]
Remove faction from the gamekill_faction [value]
Create diplomacy missiondiplomacy_mission
create event at positionevent [value]
Switch player control to specified
faction; old faction may not act
correctly as AI faction
control [value]
Create building of the specified type
in a settlement
create_building [value]
Disable AIdisable_ai
Halts turn sequence just before the start of
the specified faction's turn, or the current
faction if no faction given
halt_ai [value]
Restarts an AI turn sequencerun_ai
Unknownshadow
Unknownie
Unknownpuppify_my_love
Unknownreapply_rigid_model_influence

Fall Of Rome Barbarian Invasions

Note: You must do this on the campaign map, and can only be done once per game. After the first time, you must save, quit, and restart the game to use it again.